Class ActionClient

Full interface to an ActionServer ActionClient provides a complete client side implementation of the ActionInterface protocol.

It provides callbacks for every client side transition, giving the user full observation into the client side state machine.

Methods

ActionClient:shutdown () Shutdown the action client.
ActionClient:createGoal () Creates a goal message that can be filled and then sent via the sendGoal() method.
ActionClient:sendGoal (transition_cb, feedback_cb) Sends a goal to the ActionServer, and also registers callbacks
ActionClient:cancelGoalsAtAndBeforeTime (time) Cancel all goals that were stamped at and before the specified time All goals stamped at or before time will be canceled
ActionClient:cancelAllGoals () Cancel all goals currently running on the action server This preempts all goals running on the action server at the point that this message is serviced by the ActionServer.
ActionClient:waitForActionServerToStart (timeout) Waits for the ActionServer to connect to this client Often, it can take a second for the action server & client to negotiate a connection, thus, risking the first few goals to be dropped.
ActionClient:isServerConnected () Checks if the action client is successfully connected to the action server


Methods

ActionClient:shutdown ()
Shutdown the action client.
ActionClient:createGoal ()
Creates a goal message that can be filled and then sent via the sendGoal() method.
ActionClient:sendGoal (transition_cb, feedback_cb)
Sends a goal to the ActionServer, and also registers callbacks

Parameters:

  • transition_cb Callback that gets called on every client state transition
  • feedback_cb Callback that gets called whenever feedback for this goal is received
ActionClient:cancelGoalsAtAndBeforeTime (time)
Cancel all goals that were stamped at and before the specified time All goals stamped at or before time will be canceled

Parameters:

  • time
ActionClient:cancelAllGoals ()
Cancel all goals currently running on the action server This preempts all goals running on the action server at the point that this message is serviced by the ActionServer.
ActionClient:waitForActionServerToStart (timeout)
Waits for the ActionServer to connect to this client Often, it can take a second for the action server & client to negotiate a connection, thus, risking the first few goals to be dropped. This call lets the user wait until the network connection to the server is negotiated NOTE: Using this call in a single threaded ROS application, or any application where the action client's callback queue is not being serviced, will not work. Without a separate thread servicing the queue, or a multi-threaded spinner, there is no way for the client to tell whether or not the server is up because it can't receive a status message.

Parameters:

  • timeout Max time to block before returning. A zero timeout is interpreted as an infinite timeout.

Returns:

    True if the server connected in the allocated time, false on timeout
ActionClient:isServerConnected ()
Checks if the action client is successfully connected to the action server

Returns:

    True if the server is connected, false otherwise
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